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When the Metalness parameter is set to 1.0, the material becomes completely reflective, the Diffuse color controls the general reflection color, and the Reflect color (which should generally be set to white) controls the reflection color at grazing incidence angle. This allows for easy creation of realistic metal materials and also effectively enables a PBR workflow with V-Ray. In V-Ray Next (4) for 3ds max, a new Metalness parameter has been added to the Reflect parameters of the VRayMtl material.
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3ds max 2019 | V-Ray Next | V-Ray next GPU
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